Blair Wars - 16 Day Coding Compo 2004
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Installation.
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Unpack the zip to get the two items:

WAVES - a folder with all the level data in it.
blairwar.fxe - game binary.


Copy blairwar.fxe to gpmm/
Create the folder gpmm/blairwar and put the WAVES folder inside it.


New since last update.(1/11/04)
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-now resets your ships attributes each game.
-little tweak to the background stars
-added a pause button, Start to pause - Select to resume.


New since 16 day version.
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-changed the text on the title screen(still flickers tho) and added the whole theme tune.
-fixed a bug that let you continue shooting after dead
-added a scrolly starfield background of sorts, does make things look better though.
-fixed a bug in the badguy shooting code and remade a few levels to shoot as intended.
-other things that I forget now...

Instructions
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Shoot your way through waves of badguys and asteroid fields until you reach and confront your arch nemesis....

d-pad to control the ship, a to fire, b to nuke (subject to international law...)
Left and right shoulder buttons tilt the ship without moving it.


Shoot chains of badguys the same colour to win powerups.
5 of any one colour in a row awards the following bonus:
Red - weapon+1
Blue - speed+1
Grey - nuke+1

Red bad guys take 1 hit to kill, blues take 2 and grey, 5.

*TIP* try to take out all the reds to start with, it's possible to get 2 weapon power-ups...

Your ship will be powered up for as long as your gp is on, you have to reboot to start the game from the beginning.  Future versions of the game will feature an arcade mode which resets the ship status and an adventure mode which does not.


Good Luck!!


thewub@hotmail.com